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Learn to program adventure games - part 3
Making the map

14 May 2012

by Huw Collingbourne

The pinnacle of the programmer’s art is ( as you must no doubt agree! :-) ) the text adventure....



If you’ve never written an adventure game, the latest in my series of videos may help you to get started. Here I look at how to create Rooms and maps and ways of saving and loading game data. Examples are shown in Ruby, C#, Objective-C and ActionScript but the same principles apply to other languages such as Python, Java, C++ and Delphi...