Landscape design software...
This shows the Bryce interface with a rendered demo scene
illustrating the effects of lighting and atmosphere to
simulate distance. For a larger view of the rendered
scene (in a popup window), click HERE
Frankly, I am surprised to find that Bryce is still
alive and kicking. In spite of the fact that it is probably
the best known 3D landscape package, it has struggled
in recent years to find a caring and loving owner. Having
spent some lean years with Corel, it was acquired last
year by DAZ Productions. This company has now dusted
it down, tuned it up and provided a degree of integration
with a new figure-posing and rendering application, DAZ|Studio.
But is this too little, too late? Let’s take a
look…
A Short History of Bryce
The first version of Bryce was released a decade
ago by MetaTools; this company later merged with
Fractal Design to form MetaCreations. For a while
MetaCreations had a collection of some of the best
low-cost graphics software on the market - including
Poser, Kai’s Power Tools, Carrara and, of
course, Bryce. Then, quite suddenly, MetaCreations
decided to pull out of desktop graphics applications
altogether and was reborn as ViewPoint
Corporation,
a company dedicated to streaming Web technologies.
Some of the orphaned products vanished without
a trace; development on some others (notably Poser
and Carrara) was continued by other companies.
But poor old Bryce ended up largely stagnating
at Corel. During its time at Corel it gained a
few new features such as its tree designer but
development could hardly be said to be going on
at a cracking pace. This gave the relative newcomer,
Vue, plenty of chance to catch up with (and eventually,
to overtake) its illustrious rival. Then in 2004,
Bryce 5.01 was sold to DAZ Productions - a company
which, until that point, was best known for its
human figure models and add-ins for Poser. DAZ
has now released a modest upgrade (5.5) whose principal
new features are faster rendering on a single machine
or over a network and improved model importation
with particular emphasis on figures from Poser
or DAZ|Studio. |
First, let’s take a look at the core features
of Bryce. Ultimately, Bryce has one overriding purpose
- to design and render photorealistic landscapes. This
it does this fairly well. It may not do whole planets,
like MojoWorld and it may not instant ecosystems of randomised
forests like Vue, but for most terrains most of the time
it does a decent job.
It can also do animation to allow you to fly through
a landscape or animate skies, objects and textures and
render them as movies. Animation in Bryce is, it has
to be said, quite hard to do. Each animated element -
a terrain, sky or material - has its own editor with
its own animation timeline. So, for example, it you want
to animate the growth of a mountain you would go into
the terrain editor, drag a slider along the timeline,
make a change to the terrain and click a button to add
a keyframe. You would animate changes to skies and materials
in a similar manner in their own editors.
Each editor temporarily replaces the default workspace
and you have to exit the editor in order to get back
to a view of the entire scene. The main workspace has
its own animation slider which lets you preview the animations
you have created in the various editors. You can animate
objects in the main window and Bryce automatically smoothes
out motion so that animated objects follow curving paths
rather than jumping from point to point.
If you want to work with multiple timelines simultaneously
you need to load up yet another editor - the Motion Lab.
This displays timelines for animated objects,
the sky, sun and so on (but not animated terrains, curiously
enough). You can open out each timeline to display and
edit particular attributes such as scale and rotation.
This is the closet Bryce comes to a proper keyframed
timeline editor. In my view it’s not close enough.
You aren't restricted to
naturalism! This demo scene uses objects and materials
to create a sci-fi scene
Landscapes and Trees
Landscapes in Bryce can include meadows, lakes, mountains
and streams plus geometric shapes and ‘Boolean’ objects.
A basic landscape is made by dropping a fractal terrain
onto a scene and altering it, if required, in a dedicated
editing environment. Here you can add height by painting
with a mouse or pen. Various options let you erode a
landscape or add mounds and spikes. You can also import
greyscale pictures to create landscapes whose height
maps are determined by shade density. This is one way
of importing text for use as a 3D logo since Bryce does
not directly support text.
The terrain editor is one of numerous specialised editors
in Bryce. You can 'paint on' heights to create contours
(see the preview, top-right) and select options to erode
the terrain
Bryce does at least have a good range of primitives,
You can drop in planes, cubes, spheres, pyramids and
metaballs (which can ‘run’ together like
blobs of oil, to crate smooth organic shapes). Unfortunately,
the effects of metaballs upon each other are not shown
in the wireframe view so you have to use quite a bit
of guesswork with these!
Bryce also has a decent tree editor. You can
click a button to drop a tree right into a landscape.
Each tree is randomised to some extent to make sure that
multiple instances of the same ‘species’ are
not identical. The tree editor lets you choose
ready-to-use trees from a list. These include a good
variety of deciduous and evergreen varieties, some desert
plants such as the Joshua Tree and a couple of palms.
You can match and mix elements of different species by
combining the trunk of one with the leaves of another;
and you can alter the shapes, textures and density of
branches and leaves in order to create new shapes or
even entirely new species.
The TreeLab in Bryce lets you assemble trees from pre-defined
branches, trunks and leaves and set parameters to change
their shapes
DAZ|Studio
Probably the biggest ‘new feature’ in
this release of Bryce isn’t really a feature
of Bryce at all. It’s a completely new application
called DAZ|Studio which is, in
effect, a cost-saving alternative to eFrontier’s
Poser. That’s ‘cost saving’ as
in free! Poser, on the other hand, sells for a
hefty $250.
Here I've imported a Poser model into DAZ|Studio.
I can adjust his clothing, hair and pose then click
the Bryce button (top right) to import him into
a Bryce landscape
And here he is, in wire-frame view, in Bryce. Now
I can just click a button to render
DAZ|Studio is a stand-alone application
which you can download direct from the DAZ site.
You can also download free posable figures from
DAZ, including their popular Michael and Victoria
(which previously cost about $40 apiece); or you
can import figures from Poser. Clothes and hair
can be added and you can adjust the jointed limbs
to create various postures. While it is not an
intrinsic part of Bryce, DAZ|Studio does integrate
pretty closely with it. You can click a button
in Bryce to switch to DAZ|Studio, load up a figure,
pose it, add clothes, hair and props then click
a button to return to Bryce with the new figure
automatically placed into the scene. Then switch
back to DAZ|Studio when you want to edit it again.
The only problem I’ve found with this is
that any changes to the figure's scale which are
made in Bryce are not preserved if you edit it
subsequently so you may need to resize figures
after editing. All in all, I’m more impressed
with DAZ|Studio than with Bryce. |
The Good, The Bad and The Ugly
If I were to pick out two things that set Bryce apart
from the competition they would be: its price and its
user interface. DAZ has sensible dropped the price to
make Bryce appeal to users on a tight budget. At around
$100 Bryce 5.5 is a low cost route into 3D landscape
design. Though e-on
Software’s recent
budget priced Vue Easel (at just $89) is a strong challenger.
As to its user interface…. well, what can I say?
Those who like it probably love it. I am not among its
admirers. In my opinion, the interface is wilfully bizarre.
With its sculpted icons and 3D-effect panels, it may
look nice in screenshots but, in use, it’s heavy
going. There are just too many editors, too many icons
and too little help. In fact, there is no context sensitive
help at all. When you press F1 a PDF manual of more than
500 pages is loaded up and you are left to search for
the relevant information.
Another thing which I dislike is the layout of the main
workspace which only shows one view of the scene at a
time. You can click icons to see alternative viewpoints
but you can’t open multiple windows onto a single
scene. In short, the Bryce interface is so unlike any
normal application that a new user may not even have
much of a clue as to where to start. This contrasts with
Vue, which has a much cleaner interface with a readily
accessible menu system and a traditional (for modelling
and animation programs) four-pane view.
To be fair, there is a standard menu system available,
too, but this looks as though it was bolted on as an
afterthought. Most of the time the menus aren’t
even visible. Only when you slide your mouse pointer
up to the top edge of the monitor do they pop into view.
In any case, the menus don’t give access to all
of Bryce’s features so you are going to have to
learn to use the default interface, like it or not. As
you will have gathered, I don’t like Bryce's peculiar
user interface; in my opinion, it simply makes no sense.
In principle, the new DAZ|Studio is supposed to offer
tight integration with Bryce. In practice, the two user
interfaces are so unlike one another that you need to
flip a mental switch when moving between them.
In summary, while I’m glad to know that Bryce
has at last found a caring home with DAZ, the company
will have to make far more substantial changes to the
software before I will be tempted to use it in preference
to Vue.
Huw Collingbourne
November 2005
|