Powerful 3D landscape
design and rendering software...
for more information on
this award, see HERE
This is a sample Vue scene showing a foggy farm in a snow-covered
landscape at dusk
To describe Vue 5 Infinite is as a ‘landscape
generator’ would be to do it an injustice. The
company which developed it, e-on Software, claims that
it is “the most efficient and advanced solution
for creating, animating and rendering natural 3D environments.” But
that’s just part of the story. The thing that makes
Vue 5 Infinite special is that it enables you to create
pictures of remarkable beauty with remarkable ease. In
short, this is the simplest way to create the most beautiful
landscapes you’ll never (in real life) see.
I first came across Vue d’Esprit (as it was then
called) way back in 1998. At the time, it seemed like
a slightly underpowered alternative to Bryce. As time
has passed, however, Vue has increased dramatically in
power and sophistication. The latest version is a very
serious tool indeed, capable of building and rendering
landscapes of great complexity; it can even populate
scenes with huge forests of endlessly varying trees.
As an added bonus, it has some modelling and animation
tools built in and it supports import and export to and
from other applications (ranging from Poser to Lightwave).
Easy Does It
One of the great things about Vue is that it is extremely
easy to use. Just pick an atmosphere, drop on a terrain
or two, click an icon to add an ocean and you’re
all set to render your virtual location. Of course, to
take full control over landscape creation, you may need
to go through a number of other steps too - selecting
different material for mountains and oceans, adding objects
such as trees and boulders and so on. Most of this can
be done quite simply by picking objects and materials
from toolbars and dialog boxes. As a consequence, even
novice users will be able to design quite detailed and
atmospheric landscapes simply by pointing and clicking.
Here Vue displays the scene
in four panes.
The animation
preview is shown as a sequence of frames along the bottom
with the timeline shown above it.
In common with most established general-purpose 3D
modelling and animation programs, Vue uses a traditional
four-pane user interface for displaying scenes from top,
side, bottom and camera (perspective) points of view.
Optionally, any one of these views can be expanded to
occupy the entire screen.
A Landscape In Four Steps...
You can create landscapes in a matter of moments
with Vue. Here is an example of how to create a
scene in four easy stages …
First: Start the program and pick an atmosphere,
complete with sunlight and clouds, from a ready-to-use
selection.
Click icons on the left of the workspace to drop
in a couple of mountainous terrains and a water
plane for the sea
Optionally, apply materials to the terrains and
sea. Here I am turning the terrains into rocky
mountains with thawing snow-caps
Render the scene to
see all the effects such as cloud cover, reflections
on wavy water and ‘camera
lens flares’
You can also change the resulting picture without
changing the landscape itself…
Here are the same
terrains in the same water plane - all I’ve
done is changed the camera angle, the atmosphere
and the materials. But the resulting picture
is dramatically different.
Click HERE for a larger view of this picture (in
a popup window)
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Most objects are added to a scene by clicking an icon
or making a selection from a dialog. To add a terrain,
for example, you click a small ‘mountain’ icon
and a rectangular area with a randomised geography (peaks
and troughs of varying heights) is instantly placed into
the scene. If you don’t like the default appearance,
you can double-click the terrain to load it into an editor.
Here you can click buttons to apply varying types of
erosion to the landscape and you can dig or raise valleys
and hills by using your mouse to ‘paint’ elevations
onto the terrain. A number of effects such as grit, pebbles,
cracks and ‘fir trees’ can also be applied
to texture the landscape in various ways.
While the ‘fir tree’ effect can be used to
create a pin-cushion surface on a terrain in order to
simulate distant forestation, this is not convincing
when viewed at close quarters. In fact, Vue provides
an excellent range of highly detailed plant models which
can be placed into the foreground and middle distance.
More than fifty ‘species’ of plant are provided
as standard, ranging from patches of grass to ferns,
maple trees and palms. There are even some weird and
wonderful ‘alien’ plants.
Each time you add
a plant to your scene, Vue automatically randomises its
properties - its shape, sizes, number of branches and
so on - so that a forest made up of a single species
has real variety rather than looking like an army of
unvarying clones.
If you want even more control over the appearance of
vegetation, you can alter the plants further using a
dedicated editor. Here you can drag sliders to change
the length, width and curl of the leaves and the gnarliness,
angle and diameter of the trunk. You can change the colours
of the leaves and branches or you can load up (or define)
new materials using the material editor. Bitmaps can
be used to apply shaped and coloured leaves to a tree.
Here I’ve loaded
one of the standard tree species (rural maple) into
Vue’s Tree Editor. Using sliders on the
left I can alter the shape of the trunk and branches.
The sliders on the right let me work on the leaves.
Here the leaves are created from the bitmap shown
in the small preview window at the top right.
Other bitmaps can be loaded in order to change
the appearance of the leaves.
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A remarkable new feature of Vue 5 Infinite lets you
create entire forests of tens, hundreds or thousands
of trees and plants simply by applying a special material,
called an EcoSystem, to a terrain (or to a Water plane
if you are working underwater!). It is claimed
that literally millions of plants, rocks and other objects,
including imported models, can be distributed throughout
a scene using EcoSystem technology. Instead of creating
each object independently, instances (‘virtual
copies’) of an object are created - which, e-on
Software says, explains how complex EcoSystems can be
created and rendered reasonably speedily and without
exhausting system resources.
EcoSystems
You can either apply
pre-defined EcoSystems, or you can create your
own by adding plants or other objects to an
EcoSystem material. Here I am picking a standard
EcoSystem material containing grass, trees
and rocks...
.
...I apply the material to a terrain and this is
the result - an instant grassy hill with scattered
rocks and trees.
Here I am creating
a new EcoSystem containing a mix of three different
types of palm tree...
This entire island has been filled with palms simply
by applying my EcoSystem material to the terrain! |
The hierarchy panel
shows the individual objects in the Metablob |
|
Vue 5 Infinite has a small but useful
range of built-in modelling tools. There are ready-to-use
primitives such as spheres, cubes and pyramids
from which new shapes can be created using Boolean
joins, unions and intersections. These Boolean
operations are reversible since all objects in
Vue are arranged in a hierarchical tree shown in
a docked panel. The objects forming a Boolean object
are grouped on a sub branch and can be ungrouped
subsequently. Objects can also be turned into ‘metablobs’ -
smoothly shaped objects which blend together (in
form and material) when they are in close proximity.
Once again, metablobs are grouped in the hierarchy
and can be ungrouped later - or indeed, the original
primitives may have the metablob properties removed
from them. Vue also has a text tool which lets
you enter text, select a font and add bevels and
materials then place it right in the landscape.
Very useful for creating logos! |
This metablob is made from two cubes and one sphere, each
of which has a different material. Note that the materials
as well as the shapes blend into one another
Other special objects include randomised rocks, planets
(2D ‘orbiting’ discs with a preset or user-selected
bitmap ‘face’ and simulated phase alterations).
There is a library of more complex objects such as buildings,
furniture, ships and land vehicles; and you can load
models (including, in many cases, materials and textures)
created in other 3D applications. Special support is
provided for Poser models which can be imported as single
static models or as complete animations.
While the animation capabilities of Vue do not rival
those of dedicated animation packages (it would be difficult,
though not impossible, to have herds of velociraptors
running through your Vue landscapes!) it does a pretty
decent job. Water can be animated to simulate waves,
trees can be animated to simulate wind. Skies and planets
can be animated. Even materials can be animated so you
can have multi-material metablobs melting into one another
if you really want!
An animation wizard lets you animate
your camera to walk, ride or fly through landscapes.
You can make simple selections to apply motion effects
to cause the camera to move over the ground like a car
or bank like a plane. You can manipulate objects and
parameters using the key frame timeline and you can post
process animations to create effects such as motion blur.
Vue isn't restricted to rural landcsapes. This sample scene
uses a variety of shapes to create a futuristic city.
There are numerous rendering options to generate the
final image or animation at varying degrees of quality.
For the highest quality, you can render with global lighting,
radiosity and HDRI (High Density Range Image) in which
the light from objects interacts to create subtle realistic
effects. Some rendering options are highly processor
intensive. You can save subsequent rendering time after
a scene has been rendered once by ‘baking on’ the
illumination in the form of texture maps when re-rendering.
Professional digital artists can also take advantage
of multiple processor support or rendering across a network
(Windows and/or Mac).
NOTE: Vue
5 Infinite is a the top end of the
Vue range. A less powerful version, Pro
Studio,
costs $399. A mid-range product, Vue
5 Esprit is available
for $249 and an entry-level product, Vue
5 Easel costs $79. A comparative
chart of the features
of the Vue product range can be viewed on the e-on
Software site I have previously written about
Vue
5 Esprit in my regular Rants and Raves column. |
There are many other features of Vue 5 Infinite that
add to its power - for example, it has a capable material
editor and a good atmosphere editor which lets you alter
the position of the sun, set the degree of fogginess
and add stars, rainbows and lens flares. It also has
the Python programming language built in (albeit without
a development environment) to let you program new features
and automate existing ones.
Its help system, unfortunately, is merely adequate.
Basic information on the user interface and editors is
available from the man help menu; however, this help
is poorly organised beneath headings displayed in HTML
pages, making it difficult to find relevant information
quickly. There is limited ‘context sensitive’ help which
can be loaded from certain dialogs. Other dialogs, such
as the one used to import objects, have no help. A fully
cross-references context-sensitive help system would
be a distinct improvement. It does, however, have a good
manual of about 580 pages, including some useful tutorials
and a reference to the Python language.
Vue From The Top
In summary, Vue 5 Infinite manages to achieve a rare
combination: not only is it one of the most powerful
programs of its type but it is also admirably easy to
use. Even a complete beginner will be able to create
stunning scenes after just one or two attempts. For more
advanced artists, the good terrain modelling tools, excellent
vegetation and the ability to create simple Boolean and
metablob models make Vue rather more than ‘just
another’ landscape designer. Its ability to import
and export models and landscapes and to use animated
Poser models make it valuable both as a self-contained
graphic tool and as part of a larger software toolset.
Its animation capabilities are good and its rendering
quality is superb.
In brief, Vue 5 Infinite can now be regarded as the
3D landscape application by which others are judged.
All in all, tremendously impressive and a worthy winner
of the Bitwise
Recommended award.
Huw Collingbourne
November 2005 |