for more information on
this award, see HERE
Carrara 5 Pro is a general purpose 3D graphics program
which can be use to design and render still images and
animations. Although it is a powerful, fully featured
application, it is (by the standards of 3D software packages,
anyhow!) fairly easy to use. While it is unlikely to
tempt many big Hollywood special effects teams away from
their vastly expensive graphics suites, it may appeal
to serious illustrators, artists, web designers and the
kind of animators who don’t have a few tens of
thousands of dollars, pounds or euros in ready cash.
Here I’ve been looking
at the latest edition, Carrara Pro 5.0.5.
Carrara 5 can create and render landscapes of great
detail and beauty. For a larger view of this image
(in a popup window), click HERE (800x600,
354K). |
History: Carrara was released in 1999 just as its
parent company, MetaCreations, decided to pull out
of the graphics market altogether. Soon afterwards,
MetaCreations changed its name to Viewpoint Corporation
and sold off old products such as Bryce and Poser
to other companies. Carrara was left high and dry.
Towards the end of 2000, the developers of Carrara
formed a new company, Eovia, and released a slightly
updated version of Carrara (v1.1). This has been
greatly enhanced over succeeding versions, culminating
with the current version 5. |
Getting Started
Creating a scene in Carrara can, in principle, take
a matter of moments. When you start a new project, a
box pops up, giving you the choice of loading an empty
document or running the ‘Scene Wizard’. If
you choose the Wizard, you can quickly make selections
from a library of pre-designed scenes ranging from desert
landscapes to outer space; from an illuminated logo to
a Christmas card complete with snow and fir trees.
The ready-to-use scenes are a great way to get you started.
They provide you with different types of logos, terrains,
lighting effects and rendering options which can either
be used as a basis for your own compositions or studied
as a means of discovering the possibilities of Carrara.
For a full list pf the features of Carrara
5 Pro, see the Eovia
web site. In addition to Carrara Pro ($549) there
is also a standard release of Carrara ($249). Upgrade
prices are available for owners of earlier versions.
Eovia has a chart showing the principal differences
between Carrara and Carrara Pro. |
Initially the scene is loaded into a 3D workspace. Here
you can add, delete, move and scale objects, alter the
lighting, and reposition the camera. A great many objects
are provided as standard. These are shown in a Browser
window at the bottom of the screen. Adding them to your
scene is just a matter of dragging and dropping. These
objects include terrains, plants, vehicles, buildings,
furniture and much more besides. It really would be possible
to create scenes of some complexity just by creating
a town, mountainside, island or office using existing
objects.
To create your own objects, you have to switch to the
Modelling Room. Here you can pull, shape, twist and extrude
3D vertex models or ‘lathe’ 2D spline drawings
in order to create bowls, glasses and sculpted columns.
Back in the Assemble Room you can apply materials to
your objects by selecting glass, metal, patterned and
wood-like shaders from the Browser window. If you want
to preview a part of the scene to get an idea of how
the finished image will look you can just click a camera
icon and draw a rectangle over a part of the screen;
this does a test render of the selected area.
Rooms With A View
Whereas some 3D programs try to do everything
from modelling to animation all in a single workspace,
Carrara has an interface which is divided up into
separate areas or ‘rooms’. There is
one room for modelling, another for texturing,
another for storyboarding (organising an animation
in the form of a sequence of frames) and yet another
for rendering. Finally the Assemble Room
lets you work on an entire scene, moving individual
objects, lights and cameras in 3D space which is
displayed either in a single screen or divided
up into between two and four viewports to show
and combination of top, bottom, front, back, left,
right and perspective views.
The Assemble Room: is where you create and edit an
entire scene
The Model Room: here you can create and edit
3D objects
The Storyboard Room: here you can view multiple frames
of an animation
The Texture Room: load and apply materials or create
your own
The Render Room: where you can create and save the
final image or animation
|
In this latest version of Carrara, the user interface
has been substantially redesigned. While it retains the
characteristic ‘look and feel’ of earlier
versions, it has smoothed out a few of its eccentricities;
to take a simple example, it now has Windows-style Close
and Maximize buttons in the top right-hand corner instead
of the confusing ‘show and hide’ eye icon
of previous releases.
In Carrara
4, there was an 'eye' to minimize Carrara
but no 'close' button! |
Carrara
5 has, sensibly, added Maximize and Close
buttons... |
And it has also adopted docking
windows and palettes to take full advantage of the available
screen space. In earlier versions, the working windows
were free floating and frequently overlapped the tools
and icons arranged around the edges. You can, if you
wish, undock the main window to have multiple projects
arranged in free-floating windows. And you can drag the
tool palettes around to redesign the workspace layout
to suit your preferences.
In Carrara 4, the working window was free floating
and panels slid out from the bottom and both sides;
the result was that windows and icons were often
accidentally obscured...
|
In Carrara 5, the windows dock by
default. The object browser which used to be on
the left of the screen has now been put into a
tabbed page of the bottom panel. This is altogether
a neater interface. |
Figures and Models
You can create models using a variety of tools and techniques
including spline, vertex and metaballs (smooth, organic
models which exert a sort of ‘gravitational’ influence
on one another, with surfaces moving together as two
objects approach each other). Special support is provided
for importing figures created using Poser. This includes
the ability (in the Pro version) to import dynamic (moving)
cloth and hair.
The rendering features have also been improved. Long
gone are the days when mere ray tracing was considered
to be the bee’s knees. These days, a good renderer
needs to be able to simulate very subtle interactions
of reflected and refracted light to produce effects such
as Global Illumination (diffuse lighting or ‘radiosity’)
and caustics (interference patterns caused by transmission
through transparent objects such as lenses or reflective
objects such as mirrors and metals).
Carrara 5 also adds in something called Ambient Occlusion
which is, apparently, a sort of faster global illumination.
I can’t pretend to understand the technical details
of this. All I know is that it sometimes makes it possible
to render very nice looking pictures with soft-edged
shadows in a fraction of the time needed for a full global
illumination render. I say ‘sometimes’ as
the quality of the end result can vary quite a bit depending
on the layout and lighting of the original scene. In
some circumstances the difference between a relatively
slow render with full indirect lighting and a faster
render with ambient occlusion is negligible. In other
scenes, the difference is obvious with ambient occlusion
rendering harsher shadows and less subtle colouring.
Getting the best from Ambient Occlusion requires that
you experiment with various settings both in the scene
itself and the rendering panel. It may not produce the
very best results possible but the time saving can be
significant so it’s often a good compromise.
Rendering...
This is a scene rendered with Ambient Occlusion.
However, I haven't set the Ambient Brightness parameter
in the scene properties so the shadows are hard
and the lighting lacks subtlety...
This time I've added some Ambient Brightness and
rendered again with Ambient Occlusion. The lighting
is more subtle but it's a bit washed out - I may
still need to tinker with the parameters until
I get optimal results...
Here the scene is rendered with
Full Indirect Lighting. It takes much longer to
render than when I used Ambient Occlusion; on the
other hand, I didn't have to mess around with parameters
- so, while it took longer to render, it was faster
to set up - and the end result is just what I wanted |
Other new features which can increase the photorealism
of a scene include a transparency channel for creating
diaphanous materials, subsurface scattering for creating
translucency and a Fresnel effect to altering surface
reflection (say on water or glass planes) according to
the viewing angle.
There are also some animation improvements to deform
of skin over the skeleton of a jointed body, for example;
meanwhile, an enhanced particle generator can simulate
everything from fluid droplets to swarms of bees.
Landscapes..
Carrara 5 is great for designing landscapes.
You can create, deform, erode and texture terrains
and fill in the gaps with water planes to create
oceans, lakes and rivers. There is a decent library
of plants and you cab also create new species
by making adjustments to the stems, branches
and leaves. A new feature lets you populate a
landscape with vegetation by adding plants to
a ‘surface replicator’ tool. This
instantly places numerous plants all over your
landscape.
First grow your tree. Here I have loaded a ready-to-use
tree and I am using an editor to make a few changes
to its appearance
I have added my tree to a Surface Replicator.
Now
I can pick another object (here the terrain) onto
which a multitude of trees will be automatically
placed...
And this is the result. In a matter of moments
I've been able to 'plant' hundreds of trees on
this hillside!
Note: also see our overview of dedicated
3D landscape
programs and our reviews of Vue, Bryce and Mojoworld. |
Verdict
Carrara 5 does an excellent job of simplifying 3D modelling,
animation and rendering. Even so, you shouldn’t
be deceived into thinking that Carrara is so simple that
a total newcomer will be able to create complex photorealistic
scenes effortlessly. To the best of my knowledge, no
general purpose 3D program is that easy!
It would be more accurate to say that Carrara is easy
to use by comparison with the competition. All
the high-end packages such as 3D Studio Max and Cinema
4D have a steep learning curve – they also have
a pretty steep price. Within the price range of Carrara,
one of the strongest competitors is Realsoft
3D (600
Euros for Windows; 200 Euros for Linux). This is an excellent
program that packs a lot of power; and, with its somewhat
more conventional all-in-one user interface, it may appeal
to people who are used to working with one of the well
known professional 3D packages. On the downside, Realsoft3D
is, in my view, far more difficult to learn than Carrara.
Another mid-priced program with a dedicated following
is trueSpace (from
$595). Once again, this is a capable program but it has
an eccentric user interface which may initially prove
to be a barrier.
In my opinion, Carrara 5 provides an unparalleled blend
of power, quality and ease of use. If you are looking
for a serious but accessible 3D graphics program that
won’t
break the bank, look no further!
For a commercial quality example of the possibilities
of Carrara 5, just take a look at the image which
Eovia created for the Carrara product box. For
a larger view (1200x1316, 746K), click HERE (appears
in a popup window).
|
Huw Collingbourne
March 2006 |